outlawauron said:
Graphics are not subjective. Art style is. You also need to factor framerate, pop-in, screen tearing, etc. All detrimental things that can not be ignored. Gameplay isn't as full of objective things, but there are plenty of design choices you can pick apart. Repeititive and Reduncy are something you can mention as faults. (as you did in this post) Story is very tough. You can judge it as a whole (how well written is it), etc. I am not very qualified to judge how well written that is, in great detail of course, as I'm an business student and know little on formal writing. And listen. I'm saying a bad game is a failure. I love countless bad games, and I don't want to associate the word "failure" with sub-par or bad. |
I hope you meant to say " im NOT saying a bad game is failure"







