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Kasz216 said:

FF2 had a VERY interseting system, and if done right it would of been AMAZING, but due to how it was, you had to do silly things like hitting your own characters to upgrade your health.

I'll admit that the implementation wasn't the greatest, but for when the game came out, they had many limits to work around. HP increasing was tied to your damage taken. Early in the game, of course, the enemies can't hit hard, and it takes forever to gain HP. But my guess is that space limited determining and tracking the source of said damage, so it just so happened that damaging your own party was faster. There were, of course, other glitches also in the system...



-dunno001

-On a quest for the truly perfect game; I don't think it exists...