| Kasz216 said: Also, I feel like... before we could consider videogames art we need to DRASTICALLY change the dynamic as far as remakes are concerned. I've got no problems with remakes... although I find it hard to count remakes as "art". Another reason the "art in reviews" thing doesn't work yet in my mind. Outside of "presentation" anyway. |
Well the reason remakes in games aren't really art is because they're made by the same companies. They're more like special deluxe enhanced anniversary editions, like colorizing old black and white films, scoring silent films decades later, music going from vinyl to cassette to CD, and films getting re-released on Blu-Ray. It's always just "hey we added more pixels and a new bonus level." Miyamoto isn't going to remake SimCity with his own new artistic spin on the gameplay, the way Jan Svankmajer can use stop-motion animation to remake Alice in Wonderland or Rick Moranis and Dave Thomas can write/direct/star in a film remake of Hamlet about beer and hockey. Film and music allow artists to remake each other's work in creative new ways (though I wish more musicians would cover whole albums instead of just covering individual songs).
In games we kind of get tributes, the way 3D Dot Game Heroes is basically a remake of Legend of Zelda and Xenonauts will be a remake of X-COM, but nobody really makes artistic reinterpretations of prior gameplay-art outside of the modding communities and MUGEN and stuff.
Somebody who has no relation to Namco should remake Pac-Man, but throw in hilarious random stuff like dream sequences and stories behind the fruit.
Or somebody should make the Citizen Kane of games, and by that I mean a video game remake of Citizen Kane. You play a reporter, and you go interview a couple different people to try to find out what Rosebud is. Does anybody want to teach me how to program?












