The Ghost of RubangB said:
I'd uh... I'd actually call Monopoly art. The creation of Monopoly was designing gameplay rules, and a way to win, for an artistic endeavor. It was a social commentary on the way capitalism forces regular people to become selfish landlords who will stop at nothing to destroy their neighbors, who are now "opponents." It almost always results in somebody crying or throwing the board. It's almost like an interactive film in a way, always ending in the horrible defeat of the many and the glorious rise to power of one evil fat cat. And if Monopoly is art, then Monopoly on the NES is art. And other games that force you to go down a certain path for a certain feeling or lesson can be art. |
I thought monopoly showed that economics were boring... and that halfway through most people just want to quit and play some Connect 4.
Also the way to get ahead in life is to be more stubborn then your opponent in "no-win" if you both don't act situtions.








