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RolStoppable said:
@Fab_GS

6/10

The characters are pretty similar to the FF VII cast when it comes to battle skills. Sure, each character had one unique command, but in terms of stats (HP, MP) they are all nearly the same. Other FFs and JRPGs have clear differences between warriors and magic users for example.

The first 30 % of the game are quite tedious. I have no problems with how all the characters are introduced, but there are tons of battles with little EXP being given. It feels like so much work with so little reward.

Difficulty is another issue, with annoying monsters like behemoths thrown in that perform auto-counterattacks when killed. The challenge of boss battles also greatly varies.

Generally I prefer JRPGs with small casts, because that prevents characters from being benched for the majority of the game. This happens in FF VI with its 14 characters which wouldn't be that bad, if it weren't for the final dungeon where you are suddenly in need of a dozen good warriors (or at least most of them shouldn't suck and have a low level).


This is one of the things that I loved about FFIV actually, how your party changes but not really because you're just benching people. And then when a character leaves and comes back stronger, well that's just cool as hell. Rydia is one of my favorite characters of all time, I love the fact that she starts out kinda underpowered and becomes one of the strongest characters in FF history.