Booh! said:
Because the HUD and probably some effects work at 720p. This is the process: rendering at 960x540 -> scaling to 720p -> pasting the HUD (-> postprocessing (?)). The HUD is rendered at 720p (like in ffxiii or sc) because upscaled text is blurry and less readible. |
Games like Halo 3 and MW2 don't have a final framebuffer of 720p. They have a sub-HD frame buffer and let the 360 upscale. Are there any other games that are doing as Remedy is doing and using their own software scaler instead of the 360's?







