Booh! on 19 April 2010
| JaggedSac said: So why is Remedy using their own scaling instead of letting the 360 do it? |
Because the HUD and probably some effects work at 720p. This is the process: rendering at 960x540 -> scaling to 720p -> pasting the HUD (-> postprocessing (?)).
The HUD is rendered at 720p (like in ffxiii or sc) because upscaled text is blurry and less readable.







