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donsterydo2 said:
Remedy about the resolution:

http://forum.alanwake.com/showpost.php?p=69940&postcount=885

Interesting. So, it is a deferred renderer with specific different applications of AA to the different buffers, a-la-Unreal engine, that is actually how I read their previous statements about AA and foliage, contrary to what the majority of people seemed to infer from those.

Also, according to this the pixel counters could be right in that the geometry rendering could be at a lower resolution than some other buffers (HUD among them).



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