Also, I wouldn't call 11 hours in a single dungeon a good thing.
First off, 11 hours of the same environment and enemies is just boring. Second, is there an actual good reason the dungeon is 11 hours other than they just wanted to pad the length of the game?
I know people like to wave game length like it was penis length, but just because a dungeon takes 11 hours or a game takes 100+ hours doesn't mean it's better than an 8 hour game. Most of those 100+ hour games could have been done in 20 easily.
You like to call it games going downhill, I think it might just be developers getting better at what they do.








