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BenKenobi88 said:
Yojimbo said:
HappySqurriel said:

It is actually quite an odd statement when you actually think about it ...

Golf, Baseball, and Tennis in Wii Sports could easily be translated into one-button games but would face the exact same problem that all one-button games have; they would simply be no fun. There is something about actually swinging your racket/golf-club/baseball bat which is far more enjoyable and satisfying than pressing a button.

No matter how many polygons they add, or how "uber-realistic" PS3 games get, they will never be able to capture the simple enjoyment of acting out your actions.

That is very very subjective just like his statement.

 


 Especially since the SixAxis DOES have motion support.

It's just a PR statement guys...not such a big deal.


I'm not sure, but I think both of you missed my point ...

In both Human Computer Interaction and Videogames the concept of "one-button videogames" has been a point of interest because it represents the ultimate level of accessability; if there is only one button then everyone should be able to pick up the game with no difficulty. The problem with "one-button videogames" is that the games are simply not enjoyable for any period of time ...

Using the Wiimote games can approach the accessibility of "one-button videogames" while still being enjoyable; on top of that most reviews of more complicated games report how satisfying it is to perform an act using a motion than simply pressing a button.

The truth is that this accessability and enjoyment isn't just based on it having motion controlls, a large portion of it is centered on the entire design of the Wiimote ... A boxing game (as an example) on the Wii can offer both far more depth and far more accessability than anything the PS3 Sixaxis controller can ever hope to offer.