famousringo said:
You talk a lot about the importance of gameplay to a game, so you surely must allow that some gameplay is good and compelling while other gameplay is bad and repulsive. There is your aesthetics. Good gameplay is beautiful, and bad gameplay is ugly. Whether there is some universal structure to what constitutes good gameplay or whether it's entirely subjective is a seperate issue, but good gameplay and bad gameplay can be just as attractive and repulsive as good music and bad music. And you ignored my point that the rules in a game influence the emotions that players feel, instead segueing into other games which are simply designed to amuse. The fact that most games are designed to amuse is a common argument against games as art, which I find odd because amusement is also an emotion, and one which isn't always so easy to stimulate in others. A song doesn't cease to be art simply because the lyrics make us laugh. If you like, I could cite other examples of game rules influencing emotions. |
I can't say that gameplay is beautiful. For me gameplay is a method, my definition of method would be steps or acts for performing a function. A method can never be beautiful to me, just as the suzuki method is not beautiful to me though the music in it can be. A bad game is not fun to play, and a good game is fun, to me beauty/ugly can't be used to describe them.
For me art comes from ourself, it is part of our human nature, all people when they are born already have an idea/sense of art. As so, to me there must be a universal structure to what constitutes good and bad since I believe we are all instrisically born with the idea of what is beautiful and what is ugly.
It seems in our arguements you believe that if a game includes artistic values it can be considered art, while for me I don't believe blending them together makes them art. The best example I can use for my idea would be vinegar and oil, they make bread taste delicious, and complement each other but I wouldn't say they are blended together, as I can separate the parts easily.








