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Half-Life 2 is one of my favorite games. It's also one of the most influential, counting BioShock among its spiritual offspring. However, I never understood why it gets accolades for storytelling or for Gordon Freeman as a character. It doesn't really do anything that's outright bad, but it just...doesn't tell much of a story at all. And then the player is expected to connect in some way with all of this while knowing virtually nothing about what is happening. I understand that leaving the player in the dark is intentional on Valve's part, but I think their plan really failed here. |
Gordan Freeman has been in cryo, he's not supposed to know what's been going on. In fact, that's what makes the story-telling genius.







