By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Half-Life 2 is one of my favorite games. It's also one of the most influential, counting BioShock among its spiritual offspring. However, I never understood why it gets accolades for storytelling or for Gordon Freeman as a character. It doesn't really do anything that's outright bad, but it just...doesn't tell much of a story at all. And then the player is expected to connect in some way with all of this while knowing virtually nothing about what is happening. I understand that leaving the player in the dark is intentional on Valve's part, but I think their plan really failed here.


That's kinda the point...
Gordan Freeman has been in cryo, he's not supposed to know what's been going on. In fact, that's what makes the story-telling genius.