Squilliam said:
Its obtuse in studying video game stories to restrict the idea of story telling to words spoken or written, and the overall plot for video games. The story of any video game with a story is not a one page summary of what happened like that Avatar picture which was posted earlier. In a visual sense many great video games tell their story through the environment. Its up to the player to pay attention and interpret what they see. The story in a video game isn't limited to what is told or what happens and a game doesn't need QTE or even cutscenes to tell a great story. |
That's what I said. Shadow of a Collosus is an example of a story beting told that way. I'm Also Saying that a games can use cutscenes to tell story's both ways, work it depends on the atmosphere and the type of the game.
Examples of Storytelling. Drakes Uncharted, FF and MGS Cutscenes... work well when executed correcly
Non Cutscene: Ico, Shadow of Collosus Works well
Interactive Cutscene: Deus Ex, Mass Effect works well, the problem with this story telling is it ends up being like Uncharted and FF because a lot of the time no matter what you say they same things happen, But choosing what you say is gameplay--- hence its like choose your own ending books it just hasn't worked out that well yet.
Mario especially, and Zelda do not have great stories, but they're extremley enjoyable. That means they're enjoyable videogame with bad stories.
is do put restrictions on how a game has to play, or how a game has to be told is taste. Some people like the storytelling of Shadows, Ico, some prefer Final Fantasy, and Metal Gear, uncharted. The industry neesd both
Would Conkers Bad Fur Day, have been near as good without the story told through cutscenes no?









