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Rainbird said:
RageBot said:
Rainbird said:
RageBot said:
KotOR? Think back about it, realize that you can sum the story in three lines.

As you said, "define best". But a story being simple doesn't mean it can't be good, simplicity is often a good thing.

I gave my definition (which is the definition that most pepole are going by, actually).

I never said that a simple story is bad, SotC has one of my favorite "stories" ever in a game, it is simple as hell yet thought provoking and extremely emotional.

Then your "three line summary"-complaint doesn't really carry much weight, does it?

Well, in other contexes? Maybe, but I talked about it in the context of what I started my post.

And, KotOR's story still is bad - boring characters, boring scenarios (most of the time there's literaly nothing that advances the plot), a bad guy who's bad because he's bad, it doesn't have the charm of a game li9ke chrono trigger, or the emotional impact of a game like SotC, and if it was in a universe other than the SW universe than pepole would've just ignored it and moved on (like most did with Jade Empire).



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.