richardhutnik said:
What REALLY irritates me is that people expect game, which is an interactive form of entertainment, to morph itself into a device for telling stories, and expecting it to be EASY. It isn't easy. Games aren't intended to be devices to tell stories, and that isn't there point. Oh, they CAN be used like that, but the benchmark for a great game is NOT that it has a great story. The benchmark is how well it plays. A game scores points if it can tell a story. But, I will assure you the videogame industry is going to bankrupt itself if it feels it HAS to compete with Hollywood, TV and the book industry, to be a medium for telling the best stories. It will not only drive up its current costs, but throw into it the entire array of what is needed to make a movie work, and add that to it. Soon, the arms race to make storytelling the TOP element, will cause games to average a cost of $100+ million to make.
Anyone here think the videogame industry will survive if perceived demands of what is needed to make a game that sells, drives the costs to $100+ million? The surest way is to cause the videogame industry to fold is to require it get into the movie making business, and have costs to match. But if you don't push for the top voice talent, director and so on, expect then the production value to be less.
This being said, a reason why you get bad stories is that the talent isn't there to use the medium to actually TELL a story. People don't have the skills, so you get the likes of Kojima producing what FEELS like a blockbuster, but is a mess in regards to the actual story, with memorable points that don't fit togeter as a whole.
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