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richardhutnik said:
thelifatree said:
richardhutnik said:
thelifatree said:
A really high percentage of movies have a bad story. Such as avatar, overly simple, incredibley stereotyped and it's the highest grosisng movie ever.

On top of what I wrote before, taking what you said is true, movies also have an additional revenue stream that videogames lack, which is the movie theater.  Before a movie hits home, it stands a chance to recover its development costs and make a profit.  Games don't have this, and will suffer greatly if they can't keep their costs down to come into being.  And also, factor in what normally goes into stories, that being they are linear and far more under the control of the storyteller.  Unless a game shows it has an ability to be replayable, then all that effort to tell a story through a game will result in a product that will hit the used area, and undermine sales.  If the videogame industry then tries to counter this by blocking people from unloading once through story-drive experience titles, then look for that part of the videogame industry to dry up, and studios that make these games to fold.  No way can the industry survive on play through once and require people to pay over $60 for a game.

Well I know I'm not a factor but for exampel me and my friends replay Final Fantasyies and Vagrant stories... for example. I never replay games like God of War or Games like that because it because to easy.

If a game has interesting rambling I'll play it again.


Linear is not bad... Like to some people it is. But my favorite games this Generation. Dead Space, Mario, FF, Fallout (well not that) bioshock are all linear. Hell ME2 is linear

Linearity lowers the costs for the developers, sandbox games are not cheap

There is an issue when you design a game being replayable, UNLESS it is a sandbox/dynamic world (like Civ, or Elite), where you have to create every aspect of the game, and the responses from the characters.  And then if you throw in hiring voice actors to do narrative, you run into ever-increasing costs.  Image films had to create 30+ hours of film for them, but people only saw 2 of them?  That drives the costs through the roof.   However, in all this, if you design COOL gameplay, that is fun, then the story can be linear, and you replay because the gameplay is fun.  However, focus too much on story, and not enough on gameplay, and you play through once, and don't touch again.

I agree AKA heavy rain.

However the games mentioned bioshock (which gameplay was bad but I still replayed it), Metal Gear, and stuff I've gone though more than once.

But maybe I just get too attached to the characters than the norm.