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thelifatree said:
A really high percentage of movies have a bad story. Such as avatar, overly simple, incredibley stereotyped and it's the highest grosisng movie ever.

On top of what I wrote before, taking what you said is true, movies also have an additional revenue stream that videogames lack, which is the movie theater.  Before a movie hits home, it stands a chance to recover its development costs and make a profit.  Games don't have this, and will suffer greatly if they can't keep their costs down to come into being.  And also, factor in what normally goes into stories, that being they are linear and far more under the control of the storyteller.  Unless a game shows it has an ability to be replayable, then all that effort to tell a story through a game will result in a product that will hit the used area, and undermine sales.  If the videogame industry then tries to counter this by blocking people from unloading once through story-drive experience titles, then look for that part of the videogame industry to dry up, and studios that make these games to fold.  No way can the industry survive on play through once and require people to pay over $60 for a game.