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slowmo said:
Booh! said:
Darc Requiem said:
XxXProphecyXxX said:
......are you serious? 360 actually had it good with multiplat Just look @ the bad ports ps3 had compared to it's exclusives, I'd say its more like multiplatform engines didn't do ps3 justice IMO.

Well someone didn't read the thread topic. You may want to go back and read the OP. Be sure to pull your foot out of your mouth first

I read the OP:

1) He fails to mention that games like Halo 3, Fable II, Too Human, Banjo-Kazooie, Forza 3 or Dead Rising are not better than their multiplat counterparts (graphically speaking).

2) He talks about a game that is not out yet.

1. Halo 3 was a modified Halo 2 engine, not developed from the ground up.  Fable II was a new engine that was built but not fully matured, it was still very pretty though so not sure what you're issue is (also Fable 3 should really show that engine off properly).  Forza 3 looks amazing, the new engine is a huge step.  Banjo Kazooie is a again a pretty game and uses advanced techniques such as tesselation but is hardly the sort of game that will be on contention for graphics king.  Too Human was a multiplatform engine, same with Dead Rising.

What is your point exactly, none of those games had 3-4 year development cycles and huge budgets?

2. He has seen the game in action I gather from what I read, you haven't, which instantly makes his opinion far more valid than yours on the subject.

 

 

@CGI - I don't know why we bother posting any articles that post the 360 in a good light, there is too many Sony trolls on this board and the mods will do nothing yet again.

1) Silicon Knights developed their own engine for Too Human: "Progress on the Silicon Knights’ Engine continues to date and, at this time, the Silicon Knights Engine is completely independent of Epic’s Engine and certainly derives no benefit from the unworkable source code provided by Epic." (http://www.gamasutra.com/php-bin/news_index.php?story=14759)

2) I don't think he has seen anything more than youtube videos...

P.S. Halo 3 (not to mention ODST) and Fable II had 3 years development cycles and good budgets.