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@ selnor

Your dreaming MikeB. The media will show you to. On a technical note AW wins as well. 4xMSAA. Full Screen.


Both games do anti-aliasing, some games need more anti-aliasing than others. More anti-aliasing is needed when there are more aliasing issues within the game. It's a technique used to solve problems, it's not like having no anti-aliasing is a problem per se.

You can't fully tell from the youtube footage, but it could be Alan Wake runs in sub-HD, the lower the native rendering resolution usually the more AA techniques are required to solve aliasing issues.

Running in sub-HD actually isn't per se a bad thing for this game, the textures aren't high quality, so there are less benefits from rendering in HD. Various HD games could do with sub-HD rendering actually because of this. It will improve framerates, but on the other hand requires more Anti-aliasing. It's a trade off in either direction, if you have high quality assets a dev may prefer to render in HD with less anti-aliasing (to show off in full detail), if you have low quality assets you may better opt for sub-HD rendering with some more anti-aliasing.

Of course Halo 3 is sub-HD without any anti-aliasing and that shows....



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales