MikeB on 17 April 2010
@ selnor
Your dreaming MikeB. The media will show you to. On a technical note AW wins as well. 4xMSAA. Full Screen.
Both games do anti-aliasing, some games need more anti-aliasing than others. More anti-aliasing is needed when there are more aliasing issues within the game. It's a technique used to solve problems, it's not like having no anti-aliasing is a problem per se.
You can't fully tell from the youtube footage, but it could be Alan Wake runs in sub-HD, the lower the native rendering resolution usually the more AA techniques are required to solve aliasing issues.
Running in sub-HD actually isn't per se a bad thing for this game, the textures aren't high quality, so there are less benefits from rendering in HD. Various HD games could do with sub-HD rendering actually because of this. It will improve framerates, but on the other hand requires more Anti-aliasing. It's a trade off in either direction, if you have high quality assets a dev may prefer to render in HD with less anti-aliasing (to show off in full detail), if you have low quality assets you may better opt for sub-HD rendering with some more anti-aliasing.
Of course Halo 3 is sub-HD without any anti-aliasing and that shows....







