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XxXProphecyXxX said:
......are you serious? 360 actually had it good with multiplat Just look @ the bad ports ps3 had compared to it's exclusives, I'd say its more like multiplatform engines didn't do ps3 justice IMO.


I think you miss the point of the article. Because the UE3 performs well on 360, it stopped developers building an engine from the ground up specifically to take advantage of the 360 hardware. Exclusive games like Splinter Cell, Lost Odyssey, Mass Effect, etc all used UE3. Instead of taking 360's full strengths. Alan Wake is the first adventure type title to utilize the hardware to it's advantages. Reach is another ( 720p, 4xMSAA, 60+ individual AI units etc ). It's taken 5 years to see what is truly inside the 360.