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Jumpin said:
Alignment:
- Killing lawful units = chaotic alignment gain
- Killing Chaotic units = lawful alignment gain
- Killing lower level units = chaotic alignment gain
- Killing higher level units = lawful alignment gain

There may be other factors, but if there are, they aren't really necessary to pay attention to since paying attention to these 4 things will be enough.

The range is roughly 20-25 morale points on towns from your estimated alignment.


Chaos Frame:
Liberation = +2 points
Capture = -1 point
Enemy capturing = -3 points

So in a 10 Mission period, it is highly possible to get from 0 to 100 CF.

It's a really neat system, but needs more stats available to the player readily at will.

This is generally a good guide to look at, but I feel like I should add a couple of clarifying points.

Alignment

There is a "peer pressure" system in alignment so that groups will tend toward having equal alignment across an entire unit. If you put a chaotic character in a lawful unit, either they'll end up lawful or (under the right circiumstances) they can turn an entire unit chaotic, as an example.

There's also momentum of a sort - if you're more lawful than your enemy, you get more lawful, and the same goes for chaotic. So once you're in one of the extremes, it takes peer pressure to reliably move alignment in the other direction!

Chaos Frame

The thing here about Chaos Frame is that I've actually found that captures (even yours) cost you more points than liberations net you. This doesn't seem to be consistent from map to map, but people have examined the game's code and determined that it works something like this (going off memory):

Liberation: +0.5-1.5
Capture: -1.5-2.5

Enemy Captures, to the best of my knowledge, operate exactly like normal ones.

This isn't really a game that's been very well-documented, though, so it's possible that I'm off on the Chaos Frame thing, but I'm highly confident in what I've said regarding Alignment.