@Akvod
You're testing reading comprehension.... in this day and age... on the internet. What did you expect? :P
I know I'm going to get some type of misunderstanding from this but I find the situation similar to the Bioshock series. The first game had a unique look and feel and used these things to set an atmosphere and tone of isolation, solarity and helplessness. In the second although it retained much of the core gameplay, the game just felt different and many who thoroughly enjoyed the first found the second to be much too action oriented killing the magic the original had (me included). Another example is Fallout... but that change was massive so it's less comparable to the discussion at hand.
Splinter Cell Conviction is in about the same boat as it retains a fair bit of the core gameplay but has opted to make the game more action oriented which destroys the unique feel of the original stealth gameplay. Sure you can still play it stealth to an extent much like you can still ratchet up the intensity in Bioshock 2 by mainly using smaller and blunt trauma weapons, but it's still a totally different feel at the core of the game.
This article isn't arguing whether the change is good or bad. It's simply stating that there is a change and is asking whether the extent of change is limited enough to allow this game to still be considered a Splinter Cell game in spirit.
Hope that helps people understand what you're trying to say Akvod.







