Cueil said:
Just because you can doesn't mean you have to... I watched my friend run and gun all the way through most of the original and in the 3rd it's not much different. They don't take away your option of stealth they simply give you the option of force and really it's always been there if you wanted it... they had artificial limiters in the first two games but really you could just clear house in the 3rd. They show you that the current system works in total stealth in the 3rd echelon building when you're sneaking in. You can play the game just like you use to play the older splinter cell games minus carrying the bodies |
But the whole point of stealth is that you're underpowered, that you're unable to use the option of force, but you have to use STEALTH
>.<
Making stealth an option, literally makes it an action game with stealth tacked on, like Uncharted 2.
I believe, in my personal opinion, that a good stealth or survival game MUST underpower the character, and make the option of brute force an extremely tough and undesireable one. If you give the option to allow a player to use force with ease and with little consequence, when the palyer character becomes as or more powerful as the enemies, it becomes primarily an action game. For what incentive is there to play stealthily, other than to get a score or achievement? You can make Uncharted 2 a stealth game then, because you can willingly play purely steathily, but that's a crap definition.
Again,
A stealth game is one in which stealth is the most effective way to handle a situation, and action/force is an extremely inefficient and ineffective way.
Do you disagree with that definition, or do you believe Conviction satisfies that definition?









