LordMatrix said:
I am totally with you on the connection between the differences MGS4 has in the Metal Gear series & SC:Conviction has in the Splinter Cell series. Both games still retain enough of the feel of the originals and yet they changed up the pacing to fit individual user's taste. Things were getting stale for both franchises before the latest title came out and they needed to change it up for the better. One last thing SC:Conviction kicks ass!! Deniable Ops is fun as hell, CO-Op is great and the single player campaign is like your favorite roller coaster ride you want to go on again and again. |
I believe it is entirely possible that the Chronicles of Riddick Butcher Bay game, changed the idea of stealth around a bit, and opened up more possibilities. In Riddick, you used stealth to hunt, and not just avoid problems. MGS4 provided stealth as an optional approach and Conviction appears to be doing similar. Sam appears to be hunting in this one.
Personally, I am not a huge fan of pure stealth games. I find them frustrating for the most part. I do like to go on the offensive in a shooter.







