QD previous game of this same genre, Fahrenheit, sold 800k lifetime (so including also budget editions) across more than only one platform (so adding costs to port it) and its results made developers and publishers find appealing to evolve the genre with a new game, only on one platform too, so it looks reasonable to think that 1M on only one platform and sold at full price should at least compensate the bigger costs of development on current HD consoles and make it break even.







