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freebs2 said:
They're both great games....I prefer MarioKart64.
CTR had better graphics, tracks and single player mode (in general) in multiplayer i think that at the beginning CTR is also better, but MarioKart has a longer learning curve in my opinion, (it's hard to master the skid, also it's hard to master the green shell shooting) that gives it more legs on multiplayer but still I think they're almost on the same level. what makes me choose Kart64 is the battle mode, much better than any other's kart game I've played this far.
DiddyKongRacing has been forgotten but also was a very good kart(plane, hovercrafts) game

I think you miss some of the intricacies and depth of the Crash Team Racing power up system. 

Bowling bombs were not just fired randomly, but they had remote detonation. After you pressed O you could press O again to detonate the bomb. This made for some ridiculous backwards shots. Not only that but CTR has the wumpa fruit power up system, so the more fruit you have, the faster you go. The more times you're hit by powerups the more fruit you lose, so dodging powerups becomes crutial at high level play. 

Also the 3rd boost on the power slide could be timed as a dodge, which required a lot of skill but could be used to dodge anything, there were even means of dodging the 'ultimate' powerups (like blue shells) that skilled racers could take advantage of. 

Just sayin', you're entitled to your own opinion but I think you might have overlooked how much depth CTR actually had.