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hollywood85 said:
ElGranCabeza said:
makingmusic476 said:
Add online/offline co-op and tweak the controls a bit. If they used post-patch multiplayer controls from KZ2 in both singleplayer and multiplayer, they could probably get by, but decreasing the lag ever so slightly. Advertise it more than the last one on top of that and it should do fine. Improving the story would also be nice, but given what franchises like Gears of War and Call of Duty can get away with, its obviously not necessary. Of course, a gripping narrative can certainly make up for weaknesses in other areas. Games like Half-life and Uncharted don't sell well just because of the gameplay.

All I know is expect to see much improved marketing this time around. Look at Uncharted 2's sales given its improved marketing and better release window (post-slim). Granted, Uncharted 2 is one of the best games in years, but I believe they have similar plans to turn Killzone into one of their bigger franchises through a more elaborate advertising campaign.

I honestly think with Killzone 2 they were first trying to legitimize the franchise with hardcore gamers, hence the focus on trade shows as opposed to more mainstream marketing (just look at the E307 reveal), and with Killzone 3 they'll try to make the franchise reach bigger audiences, knowing they already have hardcore gamers on their side (something they didn't have with Killzone 1).

I don't know about that, a lot of hardcore gamers hated the control of killzone 2 and are not buying Killzone 3 for sure.

wrong alot of the casual hated killzones 2 controls, hardcore gamers loved it tbh, only casuals who think they are hardcore aka cod noobs, halo fans hated killones control's, but to people like me and.....

<---- this guy, killzones controls kicked ass, this is pre patch btw, see noobs you can actaually play the game just as easily as cod, you just have to actually be good at the fps :)

No, some hardcore gamers hated it too, just look at that huge gaf thread or some review scores.