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Lastgengamer said:
fordy said:
Lastgengamer said:
jesus kung fu magic said:
leo-j said:
jesus kung fu magic said:
leo-j said:
jesus kung fu magic said:
Wagram said:
I don't think it is needed either. Not like the 3DS is going to push insane graphics anyways.

Allegedly , it is doing GC graphics......that is definitely pushing insane graphics for a handheld.

Um OK? The PSP is pushing PS2 graphics and has been doing so since 2005

First of all the PSP is a PS1.5......it is no where close to the ps2.

And with that being said , the ps2 is no where near the gamecube in graphics.

first of all, you are very mis informed, as the CPU in the PSP is far superior to the one found in the PS2, and the PSP has more ram to work with, it is why the PSP can pull of this:

http://www.youtube.com/watch?v=fm4DDD_G3ao

It is more powerful than the PS2, and the only thing that limits it is the UMD..The ps2 is as close to the GC as the GC is to the Wii in the graphic department, in other words they aren't too far apart.

 

No it is not "far superior" but it is a little better but it is limited and just so you know , the psp has enormous trouble emulating the N64 and has no chance (spec wise) to even emulate the PS2.....so that should answer that.

The bolded is as wrong as you have ever been , show me a game on the ps2 which competed with Wind waker RE4 etc.

Hell look at the two RE4 versions , the gamecube version absolutely desimates the ps2 version even with the ps2 having an advantage of releasing a year later

 Does that look like two systems in the same league?

You know for one system to emulate another it generally has to at least be 3 to 10 times as powerful. It's a miracle it's possible for the PSP to emulate the N64 at all.

For cross-architecture, that's right, but the PSP is a MIPS CPU, as was the N64. Similar architectures require a lot less difference in performance in order to emulate.

Interesting I didn't realize that. Still there was even a Dreamcast emulator as proof of concept for PSP but it really ran like a picture slideshow something like 1 or 2 frames per second. 

Deffering arcitectures there. PSP once again is MIPS architecture, and I believe the GPU of the Dreamcast was PowerVR, hence why it requires so much more extra power in order to translate between architectures.