I've said this before, and I'll say it again. Chaos Theory was a tweaking of the original Splinter Cell. Each time they tweaked it, they lost more and more sales. The best thing Ubisoft could do to make sure the franchise survived was to mix it up and take it in a completely different direction. So yeah, it probably isn't going to remind you of Chaos Theory. But do I think it will still feel like Splinter Cell? Absoultely.
Mmm I'm bit confused. I'm guessing that you associated Splinter Cell 1-3 as being similar to each other. Then you say that Conviction won't remind you of those games. But it still feels like a Splinter Cell game?
Please elaborate.
Some elements of gameplay outside mark and execute, like sticky cam, peeking under doors, sonar goggles that are reminiscent of night vision goggles, there's even an achievement in one of the deniable ops modes for taking out all enemies on a round without being detected on realistic difficulty. It may not be a whole lot, but it will make me think back to the first three games.
From what I've seen from the gameplay videos, I feel that you're over exagerating (not deliberately or malicously) how reminicent Conviction is. I don't think a few gadgets like the sticky cam, the ability to peak under doors, etc compensate for making Sam even more lethal than the enemies at conventional combat (the whole point of stealth or horror games is to underpower, or over power the enemy, making you rely on unconventional tactics and to instill a sense of fear and suspense).
I mean, I'm going to edit in the two gameplay videos I put up for comparison, but c'mon. Barging into a room with the enemies pointing their guns at you? Really? If it was Chaos Theory you'll go limp the very second you open a crack of that door.