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Gnizmo said:
I think they already have armor 1. Honestly after you give them 2 armor upgrades they can own with the proper support. They crush air units though. Clusters of small air units go down amazingly fast. Splash damage and a bonus to light armor on their AA attack is plenty brutal. After I got the second armor upgrade for them they were slaughtering any ball of Mutalisks the opponent could muster while suffering no losses. And that was without proper SCV support.

Well, they crush air units like mutas- if you're dealing with BCs or Carriers or void rays etc they're only good if the opponent both clusters, and ignores them and goes after everything else.

 

But really, if the opponent is using mutas on humans, they have bigger issues. Other units that crush mutas:

Marines

BCs

Vikings

Missile turrets

Basically, any terran anti-air is a good counter to mutas... they seem to be designed to make a toss' life miserable, though. My concern about thors is their versatility - they rock air clusters, and heavier short range units (zealots, ultras) but they are most vulnerable to the units they are most likely to see, masses of tier 1's.

I realize they have their role, but they're 300 minerals and 200 gas... uber expensive all-purpose units usually don't have those kinda weaknesses. If you build a force of say 8 thors, nearly any ground force equal to less than 2/3 it's cost(and DEFINATELY a lower gas cost) is going to destroy it. Crush it. The advantage of teching to a tier 3 uber unit is minimal. Meanwhile, you spend the same moneyand time to get 6 BCs, and you have a deadly, versatile force to be reconned with, that has a huge advantage in any theater. they are NOT vulnerable to any small, cheap unit, and they can stand toe to toe with anything heavier. Infact the yamatoes generally give them an advantage vs heavier units too. Mutas seem to be the only reason to invest in thors over BCs.... (or if you happen to notice your opponent has inexplicably built 40 corrupters before you build a fleet?)