| donsterydo2 said: From this vids I see that the more complicated the game is the lag gets bigger. There's almost no lag when there are only swords but in the fighting game lag looks similar to first version of Natals tech demo. |
Might seem that way, yes. But from what i read in the Eurogamer hands on back at the developer's conference the street fighting game is gesture based, not 1:1. Thus canned moves are activated by your movements, but don't follow them exactly:
Strange, then, to pick up the two Move controllers and find myself playing a refinement of Wii Sports Boxing, many people's first experience of motion control over three years ago. Or not so strange: it's natural to pick up a motion controller and want to punch stuff, of course, but even the greater technical capabilities of Sony's set-up can only do so much with boxing, where timing is dictated by gesture recognition and animation routines. My moves aren't always accurately represented by my avatar, but there is much less input lag than in Nintendo's game.







