flowjo said:
CommonMan said:
flowjo said: rts genre is going to be extremely difficult for natal unless its very simplified, a game like starcraft isnt just point and click its a ton of button mapping and micro managing , just look at the simple design of a mouse , yet the most basic pc mouse these days still has three buttons which are used very fluently in the rts genre.
i dont think you guys really thought it through yet , go play starcraft then show me how your going to do it with 2 hands |
I don't want to get into this too much, because it can be hard to explain in a forum. Your hand is tracked on screen like the finger in Diablo, the screen can have as may customizable virtual buttons on it that you want. When you want to activate it, you move the "finger" over, by moving your hand over, and do some motion to activate them. I like having an open hand for when your just moving, and closing your hand to "activate" or "click" on something, although I'm sure some genius developer could think of something way better. This same way you could hover your hand over the unit you want to move, and "drag" a shadow of that unit to another place, creating a path for the unit to follow. I don't actually see any problems with this.
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thats exactly how sonys move will work with these genres i realize this lol but what you have to remember is natal has no buttons so how are you going to "click" that button without disturbing your movement on the screen? and what about when your moving over other on screen buttons that you dont want to press? is your hand or arm able to play an rts game for a couple hours holding it out for that long?
and like i said what about the button mapping in these games , i dont think you have a lot of experience with rts games lol
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Right Hand - Point one finger for that to be your cursor, open your hand and move it to essentially drag a box around units, Close your fist or move your hand forward to select
Left Hand - Control map
Voice Commands for hot keys
And you can't really complain about holding your hands up because you'd have to do the same thing with Move, it might not be a perfect control scheme but it seems workable