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CommonMan said:
flowjo said:
rts genre is going to be extremely difficult for natal unless its very simplified, a game like starcraft isnt just point and click its a ton of button mapping and micro managing , just look at the simple design of a mouse , yet the most basic pc mouse these days still has three buttons which are used very fluently in the rts genre.

i dont think you guys really thought it through yet , go play starcraft then show me how your going to do it with 2 hands

I don't want to get into this too much, because it can be hard to explain in a forum. Your hand is tracked on screen like the finger in Diablo, the screen can have as may customizable virtual buttons on it that you want. When you want to activate it, you move the "finger" over, by moving your hand over, and do some motion to activate them. I like having an open hand for when your just moving, and closing your hand to "activate" or "click" on something, although I'm sure some genius developer could think of something way better. This same way you could hover your hand over the unit you want to move, and "drag" a shadow of that unit to another place, creating a path for the unit to follow. I don't actually see any problems with this.

So Natal could be used as a large air-touch screen?  On top of that you can layer on voice commands and perhaps custom user assigned voice commands.