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bdbdbd said:
Khuutra said:

No, I am also talking about the geometry and the scale of the thing that's visible at any given time. Also: lighting.

As i said, i'm not saying that nothing was improved. Only that the improvements were minor. The improvements we're talking about here is in lines of what a Wii game looks in relation to a GC game - there's a difference, but it's hardly a meaningful one. The game could have looked like Starfox Adventured, Rogue Squadron, Metroid Prime or Super Mario Sunshine.

I want to be clear that I don't think ED is a spectacular-looking game: it was't. Its graphics were merley functional (which was good enough for me by definition). But saying it was at N64-level is just kind of a weird hyperbole.

And yes, I agree it could have looked better in theory, but I don't think Silicon Knights has or has ever had the technical skill necessary to pull that sort of thing off. It showed with Blood Omen, it showed with ED, it showed with Too Human: if you want something from them to look graphically impressive, you have to have somebody else make it. They rely a lot more on style than on technical wizardry.

...Now that I thin of it, that's probably best exemplified by the huge gap between MGS:Twin Snakes and MGS2, with MGS2 looking miles better in spite of being a number of years older.