jammy2211 said:
I'm sure you didn't mean to but your figures are slightly misleading to how much AAA games cost last gen - for instance Final Fantasy VIII - XII all cost over $30 million, Onimusha and DMC both cost Capcom over $12 million and Mario 64 over $25 million (Albeit inflated due to not knowing the N64 specs before developmenet started). We've all heard about Shenmue too... (All figures taken from Famitsu I believe) The real difference now seems to be that EVERY game has to be a AAA budget epic, whereas before there was a viable market for lower investiment, lower payoff type games. We've now seen consumers group towards 4-5 megahits leaving there no room for cheaper games, I guess.
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Sure, AAA games regularly went higher. And FFs tended to be higher still due to copious expensive CG (though XI was higher than usual due to it's infastructure and XII higher than usual due to it's massive delays and staff changeover).
Mario 64's budget surprises me, though it was rumored to have started as a Super FX2 project originally, and a lot of the R&D work was likely engine and tool building for N64. EAD recycled it's base engine for OOT/MM too, so some of those costs could be likely be spread to later games (many games these days spread technology expenditures over future projects, like Yakuza Kenzan/3/4).
Shenmue was a real moneypit though. It's budget was reportedly $70 for development... in fact until GTA4, it hadn't been topped.
General rule of thumb though, development costs have about tripled this gen on consoles (outside Wii). If a AAA game generally cost $10-15m on PS2/GC/Xbox, that's basically $30-45m on 360/PS3 today.