ImJustBayuum said:
Bolded: so 90% (30mil) of current PS3 userbase are the buyers of hardcore/flagship franchises. -i didnt question GT5's success (6-9mil is pretty much guarantee base on your 1st/3rd point), I was merely questioning the long legs required to reach previous iterations LTDs by considering the current characteristics of this generation. -The only HD games that seems to have extremely long legs are the FPS titles -This generation, the racing genre have plenty of "GT quality" games available now & after the GT is released.
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Sorry, I jumbled my second bullet because I was trying to relate back to the PS2 era so much:
I meant to say it's the first 20% of your install base that does most of your hardcore software purchasing (i.e. for the PS2, it was the first 20-30mil owners). Apologies for not making that clear at all the first time around.
So, if we just take ~40mil for the PS3's install base at the end of the year, we're looking at the first 20% making most of GT5's purchases - i.e. a significant proportion of those first ~8mil users will buy the game, and then the rest will be made up by a small part of the remaining 80% of the install base (purely for example's sake, say 5mil of the first 8mil PS3 owners buy GT5, and then 4mil of the next 32mil PS3 owners buy GT5).
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Prologue hasn't shown legs? It's a 2 year old demo yet it sold 15k physical copies last week (and perhaps a thousand or two digital downloads), so it's selling the same weekly as some big titles that came out in late 2009.
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What are all these games that are "GT quality" then? I can only think of Forza 2/3, and even then they won't match GT5's critical reception. That's all ultimately irrelevant though, because it's not just Gran Turismo's quality that the franchise has going for it - its greatest weapon is its brand strength.