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I agree, the consoles ruined the shooter genre in many many ways. I made a huge list in another thread, so I will repost what I said:

"-DLC

-Regenerating health

-Matchmaking

-Limited guns being able to be carried

-Following from the previous, shitty gun concepts and not much variation

-Slow ass games, way slow, I grow a 5 o'clock shadow any time I try to turn 180 degress in Halo 3, GoW, CoD, etc.

-Repetative gameplay, seriously look at how varied HL2 is then look at Gears of War

-Decline of skill based games, and an astounding rise of luck based games. At least back in 2000 CS players knew heir places behind Quake/UT players, now people are actually arguing with me how Halo 3, CoD4, MW2, etc. take more skill than Quake and UT.

-Leveling systems in multiplayer. I realize BF2 did i first and I hated it for it, but now it's just getting rediculous.

-Zero modding tools and SDKs. Epic releases the entire UE engine for everyone who buys the game. You know the one that is used in lke 20% of all current games? Yeah that one. You get literally the whole thing and you can make amazing games without a hitch as long as youdon't charge for it.

-Shitty models. Look at the variety of models HL, TF, Quake, UT, etc. had, and now look at the variety of models, which conosist of Marine 1, and at best Soldier 1. Then you can add little bells and whistles to "customize" them which make no fucking difference in the middle of the action.



I feel that's a nice list, I am sure I have more greviances but I just can't come up with them. I will end this with a very nice thing that I do like about console shooters:

-Local multiplayer, it's fucking awesome, and while it's nowhere near as awesome and badass as a LAN party, it's very fast and it doesn't have to be premedited. A shooter on a console is absolutely worthless without local multiplayer."

There.