| Zipper said:
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This is a very shortsighted thing to say.. If it's only the "gimmick" of motion controllers that makes Wii a success, why then did the Sony Sixaxis fail so miserably? Why is the eyetoy such a niche product? Those are motion controllers are they not?
If motion controllers are the reason for the Wii's success, why then do its most successful games, NSMB Wii and Wii Fit/ Wii Fit Plus, not even use motion controls, or barely use them? Why does a game like Red Steel 2, that centers around motion controls, not perform well?
Pointing to the motion controls for the Wii's success is failing to see the root of the console's success. What makes the console successful is not the controls, but the controls working in tandem with the games, providing accessibility, and unique and fresh ways to play games. It's about appealing to non gamers and ex gamers, as shown by NSMB Wii and Wii Fit. Accessibility and new ways to play games is the key, not just motion controls. This is also why Nintendo is pushing the balance board, and the soon to be released vitality sensor, rather than just the Wiimote.
Consumers are not stupid. They clearly aren't just buying Wii in droves because the thing has motion contorls. There are obivously some games on the console that they find fun, or they wouldn't be investing all the money to purchase a console and games.







