mirgro said:
I didn't forget inflation and budget sizes, because those are used only to offset the fact thatthere are far more people who play games now than there were 10 years ago. There are just more people to buy it. I don't want to say twice as many, but it definitely outpaced the costs over the past 10 years. I also need to see how the minimum wage increased in these past 10 years, because I was under the impressoin that it hasn't in quite a while. I am sorry but I really didn't see any point you made in that second paragraph, my analogy still stands. In fact you seem to have completely missed the point. I am not accustomed to buy the new age stuff, quite the contrary, the new age stuff is worse than the older stuff, hence there is no reason for it to cost more if it's of lower quality. Your analogy is also laughably bad, you compared the quality of a da Vinci to costs of video games. When you compare things, you try to compare things that are analogous. In your case, I appreciate how much da Vinci is worth because of its quality, and I appreicate how much XCOM was worth because of its quality. I do not care about time, effort, or costs in general of the product , because I can spend $1 billion a year, for 100 years, and if my end product is crap, it is still crap. Just because I am a shitty painter, or developer, and waisted so many resources doesn't mean I should somehow feel entitled to people's money. If a new game that's really groundbreaking, more so than the olden games, and they ask for more than $50, then they will set a new "highest" standard and all games worse than it should cost less than the new standard. Play off my friend's SCII account I can tell you that SCII isn't the groundbreaking type. tld;dr Just because someone spends a lot of resources it does in no mean that they are allowed to have a higher price if their end product is bad. If you think otherwise you have some very fucked up sense of entitlement. |
First of all, the cost of developing games has well over doubled in the past 10 years. I'm not sure how it is in all states, but at least where I live it was in the $5-$6 range 10 years ago, and it's over $8 now. Also, it's rare that costs can increase AND prices go down in any functioning model. Are there more people to buy games? yes. Are there also more games to choose from to split sales? yes. In the model you're picturing, PC development is a minefield that requires a million sales just to survive. Even quality games may have trouble getting their name out there. With the pricing structure your suggesting, smash hits would sell volumes more, but experience lower profit margins, meanwhile developers would go bankrupt right and left.
I'll simplify the point of my second paragraph for you - You decided on the value of a masterpeice (in this case, SC2 being valued at a maximum of $50) arbitrarily, and then decide that everything else must fall below masterpeices in the pricing structure. You are putting a very low price on something of great value, then expecting other software prices to be readjusted under it. In reality, you need to first gauge what the value of a standard game is, and then if an expensive masterpeice comes along, it can be judged vs its contemporaries.
You may not care how much a game costs a developer to make, but they can justify the pricing with it. do you whine when you see foods of different cost? Do you say "I don't care that you use higher quality beef ingredients, I don't see why your burger costs more than McDonald's"?
Being "groundbreaking" is not the only reason a game can have a big budget. Playing in the SC2 beta has made one thing abundantly clear - what made the original so great is back, and it's taking a great deal of time and effort, but it's there. If you think SC2 needed to be groundbreaking, then save your $60, because you don't know what made the original great. The key to SC2 graduating the RTS throne is balance. Not new gimmics and attempts to make groundbreaking new gameplay features. Balance. That's why chess is the most popular strategy game of all time. 2 players with a completely balanced strategy game go at it. Perfect. SC brought that forward - in a world where every... and I mean ever... other RTS game either 1) carbon copies their races or 2) lacks perfect balance, SC was a game that had 3 completely seperate races completely dissimilar, and yet completely balanced. That took an immense amount of testing and work to accomplish, and it made SC the greatest RTS of all time. SC2 looks like it could claim the throne, and will, at the very least, challenge it.
Also, please don't just make up things that I said, and then argue those made up points. I never said a big budget justifies charging a lot for something bad. A big budget nessecitates trying to make the money back - and a quality product justifies charging it. That's the point I made, and I stand by it.







