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The simple fact is buying a developer doesn't buy you the staff, whenever a huge takeover occurs in the game development arena staff get worried about their jobs, and what conditions will be like working under new employers. When this sort of atmosphere kicks in people jump ship and leave for different pastures where they can negotiate on their own terms. Buying a developer is rarely a better solution than outsourcing the work to them.

If you want to whine about the first party situation Microsoft are in then the answer is for them to build their own studios by poaching the best staff rather than trying to wholesale buy a developer. Looking at the 360 exclusive line up this year, I really don't think Microsoft have a huge problem in all honesty.