Wyrdness said:
Artstyle complaints are always debatable and most of the time subjective, from the videos I've seen I don't think you won't be seeing much of the character's faces when playing the game and as things go the GTA point stands doesn't matter if they use a different artstyle (which is a mute point anyway) it's not a different standard because the scale has forced the dev to find a technical balance. Xenosaga was also very minimal in scale with small linear areas, Xenoblade is seamless, battles and such take place in real time where as in Xenosaga it's the usual battle transition into a different screen so ofcourse they can do more with it. You have to understand the technical balance and aims of each game, the producer wants a massive game which the player feels compelled to explore every little area to discover something new where as Xenosaga was all about cinematics, when you're in battle in Xenoblade it happens in open play during real time while the game is still rendering the games large scale area and everything in that area where as in Saga it transits into a separate battle screen, it's easier to render a few characters in battle with a few nice effects then a large open seamless world with events happening in real time, if Saga was anywhere near the scale of Blade a lot of what you praise would not of made it. Tetsuya has said the game's 60hrs won't be consisting of large amounts of cutscenes but rather more on the open play.
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That is where I'm kinda worried. You see, Tetsuya writes really good stories, and I mean REALLY good stories. Better stories then alot of games I've played. While I have no problem in him cutting down on the cutscene amount he usually brings to the table, I don't want it to go down the FFXII route in which there is barely any cutscenes at all which will result in a storyline that is non-existent just to invite more gameplay. It wouldn't be worth it IMO. For people like Tri-Ace, sure, for people like Tetsuya, HELL NO.