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First I dont know who said FF13 is 150 hours; the consensus is 80 - 120.

Second, by your arguments people would be penalized in this league for trying to platinum certain games, namely the likes of WKC and Star Ocean. The whole point of the star system is, if someone wished to go after games that take a bit longer to plat, their position on the plat leaderboards would take less of a hit. For some games, a single extra star doesn't do much. For up to maybe 80 - 100 hours, 1 additional star might be fine. For WKC, which is 500 hours, those 450 extra hours spent to plat should only be worth an extra star? When games like Terminator gets you that star in under 10 hours?

I realize really we're arguing semantics of the term "difficulty." But time is an obstacle. Hell, getting a phd is easy if you're willing to put in the work into grades as an undergrad, then research as a grad.

As for the dead online communities argument... To change it now would unfairly benefit the people who got it under optimal conditions. I think the only time a rating should be changed because a game's difficulty suddenly changed is if the game got patched very shortly after release, like a week one patch that radically changes teh difficulty. Beyond that, precedence of previously earned trophies make changing the rating a bad idea.

Also, someone thinking about trying to plat a game can make a choice of going for it or not. Someone who already platted a game no longer has that choice. Therefore stars should stay consistent, so people who make the decision to plat a game knows that they'll always get what they deserved; whereas if suddenly the difficulty changes, it's up to the trophy hunter to decide "is this still worth it," to which they can always answer "no."

Of course, if no one in the league's platted it yet, changing the rating then would be a trivial thing.




PSN: chenguo4
Current playing: No More Heroes