disolitude said:
In order to do 3D on a console videogame, one of 2 things need to happen. 1. Game needs to be built from the ground up with 3D in mind and optimized so that it runs at 30/60 frames per second in 2D and 60/120 frames per second in 3D. 2. Existing game needs to have the frame rate modified so that it is set to minimum 30 frames per eye. 60 fps games can be done in 3D with 30/30 per eye. Wipeout HD for example... In any case, Vlad is right, frame rate needs to double and you need a monster machine to do 3D...console or PC. Also, a game can be done in 720p if they are 1080p to save some performance...but considering most PS3 games already run at 720p (or lower), that wont help. Edit - I see what Icyedge was saying. While it may be true that PS3 may pull off some trickery like that where it renders the frame only once and then doubles it (the PS3 driver update is hinting at this actually)...this will provide a subpar 3D effect. that the same tech as the 2D to 3d tech which is included in Samsung and LG TVs. So lets hope thats not it... |
But its also the same tech used by nvidia to transform 2D games to 3D, the result are good no? Since its the developer that will program it the result should be better than when its a software that does it, because they can adjust the offset ratio depending on the scene and whats going on, things that software have a hard time to do. Until now the playable demonstration receive good reviews so im pretty sure it will work well. Probably not as well as real 3D games on computer tho.







