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@ Plaupius

The core of the OS was heavily low-level optimised, higher level parts were mostly written in a C-like laguage (same roots) and later were rewritten in C.

The classic 32-bit AmigaOS development frameworks were technically very advanced for its time (80s) with shared libraries, universal scripting support, datatypes (for example allowed ancient paint/word processor/spreadsheet programs to use new image formats they were not designed for like PNG, etc) etc. There were many different dev tools and framework/GUI addons/replacements and after C= went out of business there was a lack of direction which eventually split up the development community into various different directions.

The OS is being revived by devs who loved the system:
http://en.wikipedia.org/wiki/AmigaOS_4



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales