It seems the problem is that most people take existing games designed for controllers and buttons and try simply apply a button-less solution to them. This is not going to work.
Think outside the box people. Buttons are replaced with other types of user input such as subtle movements, gestures, body movement/placement, voice commands, the wink of an eye, the smile on your face, the object you picked up off your coffee table, etc. Games and game writers have to see past the traditional finite and restrictive control systems we've all come to be so accustomed with and create experiences around these new button-less methods.
Keep in mind that most people can't see farther than the nose in front of their face and can't imaging anything more than what they are being shown or fed.
I'm looking forward to new experiences after 30 years of "the same" and my kids deserve an exciting future with new possibilities.







