RageBot said:
I'm sorry, but you're wrong about Melee (right about Brawl, though), in order to play Melee competitively you need to learn some basic techniques, that without them, a person who knows them, but otherwise is in the same "skill level", will still win in 9 out of 10 matches. |
Edge guarding, L cancelling, Sliding, Teching, Wave Dashing, Shuffling and Chain Throwing aren't basic techniques. That is, they aren't things a normal player learns by playing the game normally. And as such, it makes the gap between an 'advanced' player of melee and someone who doesn't use those techniques very large. You can learn those techniques over time however. But on the same token, someone can also play the game on the basic level just fine without learning those things.
| aragod said: What the hell does CS in that sentence, another b00n that doesn't have any clue what's he talking about. Game like Starcraft is the exact same thing as CS. It's not complex, but it's about experience expectations and micro. You can be complete douche with IQ below -50 as long as you can micro 4 Pool or basicaly any similar tactic. Starcraft of Warcraft RTS games have never been as much about tactics as about quick decision making, adaptation and super fast reflexes. Yes, experience comes with that, but I can learn every single tactic there is to be played in that given game (I was never big in starcraft, but amongst my friends are some of the former W3 WGC contenders, we've played fair amount of W3TFT on LANs and Bootcamps) and still sucks, since my micro is so lame and I get lost during the game thanks to my nonexistant multitasking ability. So rules and techniques are the least you have to worry about. It's your micro and multitasking abilities, which can be improved only upon playing and getting your ass handed to you over and over. That's where it's so similar to Counter Strike. It's not about the ability to learn some tactics, it's about the true gaming "skill". |
Sorry...I don't quite follow what you're trying to say. First off, I'm not saying Starcraft or CS don't require skill at all. Nor did I say Starcraft wasn't about Micromanagement. However, Starcraft and CS are not at all alike, even when it comes to being about skill. Counter Strike is about quick reflexes and memorization of levels while Starcraft is about micromanagement and staying ahead of your enemy (in resources, map space and knowledge).
My comment about 'rules and techniques' applied to when you were trying to play 'advanced Starcraft'. Which would basically mean you were playing Koreans or high level players (who mostly play Koreans). AKA you would be mostly playing Lost Temple 1v1 matches. When you're always playing the same map with the same set of conditions, the game constantly comes down to the same scenarios. Which turns out to be who can scout the best and who can expand the fastest. And that's what 'advanced' Starcraft is.











