zarx said:
fine I concede it is clear I can't truly explain what I want to say oh well. I will leave you with Rules-Based Systems The most basic form an intelligent system can take is that of a rules-based system. This system stretches the term “artificial intelligence”. A set of preset behaviors is used to determine the behavior of game entities. With a variety of actions, the overall result can be a behavior system that is not obvious although there is very little actual intelligence involved. The classic application of this system is Pac-Man. Four ghosts plagued the player. Each ghost followed a simple rule set. One ghost was always to turn left, another was always to turn right, one turned in a random direction, and the last turned toward the player. Individually, the ghosts would be easy to figure out, and the player would be able to handily avoid them. As a group, the pattern of their movement appears to be a complex, coordinated search party hunting the player. In reality, the only one that even checks the player's position is the last one. and Adaptive AI The previous sections discussed methods for designing intelligence systems that fit into the predefined events of a game. For most games, this is adequate as long as the designs were thorough and there is a clear understanding of the goals of the intelligent entities. When a game calls for more variability and a better, more dynamic adversary for the player, the AI may need to be able to grow and adapt on its own. Adaptive AI is used commonly in fighting games and strategy games, in which the mechanics are deep and the options for gameplay are innumerable. To provide a constant challenge for the player without the player eventually figuring out the optimal strategy to defeat the computer, the AI needs to be able to learn and adapt. yes adaptive AI has been used in games like FEAR for along time but most games use a more rule based approach and both usually utilize predetermined behavior sets especially story driven games but I will bow to you superior knowledge and will not post again in this thread. |
Kid, I've learnt about AI at a university level. There is no AI in real gaming - the AI will never adapt outside of the scripting and options it is given - just a bunch of scripting with some taking more variables in account to simulate human behaviour. Either way AI in gaming is always scripting and never actual AI - they are ALL rule based, just some have more options/branches than others and take into account more variables. Still, this is not AI.
Plus WHATS YOUR POINT? All you are doing is proving the wii isn't for the hardcore.







