zarx said:
what you still think I am talking about scripting in the coding sense I am not thing about it more in the film making sense a scripted AI has a predetermined set of actions like going of a piece of cover and then firing on the player when they enter a certain region etc it is pre written what they will do, modern game use a more branching system so they don't do the same thing exactly the same, of instance they may use a random number to decide which piece of cover to hide behind or to flank around until shot at etc. Another approach to AI design is the more dynamic approach where the AI will analyse the situation and act accordingly, to use Metro 2033 for example when the enemies aren't scripted for story reasons they have a certain level of freedom to "decide" what action to take, the metro system uses from memory 5 levels of alertness and 3 simulated senses to analyze the situation and react accordingly. There are advantages and disadvantages to each approach. And depending on the situation one will be better than the other. I can't really explain it very well check out the links in my last post while I try to find some more. |
The way you think of it is stupid. All AI has been adaptive since the likes of F.E.A.R. in 2005, where the scripting is dynamic rather than fixed events. Either way, the AI is still far from AI and is still following a predetermined course of action.
There is no level of freedom in the scripting, just %'s which will determine the best course of action in relation to the difficulty.
I know what you are saying, but I'm not sure why you are going on about it...Essentially AI is down to CPU and RAM (play a large RTS to see it eat both) so going back to the wii, it shows it's certianly limited in terms of AI, a vital part of a game, when compared to the HD consoles....
I think it'd have been best for you to have stopped writing about 5 posts back.







