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SaviorX said:
Wouldn't that make it harder to develop for the N6 than the competition since it doesn't use that 'rasterization' devs are familiar with?

Its a balancing thing. The X86 CPU is an order of magnitude simpler to develop for which balances the increases complexity of ray-tracing and it ought to take less time to produce the visual look of the game so overall production costs will be lower.

"relatively efficiently" is a telling statement.

Limiting the ray tracing implementation to interactive levels will make the graphics look worse than using rasterization techniques. I can't see this being viable untile the raytracing hardware is on the same processing time/image quality level as rasterization (which is insanely fast and even has programable hardware available)

Seems a bit far fetched.

They don't need to make the game look realistic nor does it have to be as fast as rasterization so long as it meets the criteria of lowering overall development costs and differentiating the visual presentation of their console. It just has to have enough comparitive advantages and Intel can quite easily sway that balance with their CPU technology.



Tease.