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Why say this, Sony, when you've already shown WipeoutHD and StardustHD in 3d already at past game shows??? And I believe they have already shown LBP in 3d too! Could be they are just covering their ass in case they decide to have separate 3d releases, like Killzone3D. And by the way, converting a game to 3d doesn't require twice the framerate or computer power. With a standard game, most of the computation is already done, where players/objects are, textures loaded, collision, sound, physics and everything else. To make that same game 3d ONLY requires that you draw the screen a second time, from a different horizontal view point. I'd be just guessing to try and come up with a percentage, but you are only doubling the screen drawing routines time and not recalculating everything else in the game. That's just a percentage of the total games computation, and they will probably figure out ways to do the second screen draw pass efficiently.